Known issues
The Escape from Playtime open beta has twelve known faults. They cover graphics, the world mesh, your username, the critter voice box, art that is not final, remote play, Barry's quota bar, a downed toy, the tutorial, the Syringe, the Redemption, and throws. Filter by Graphics, World, Identity, or Critter. The other systems stay visible when All is selected.
A username that uses non-roman characters may crash the game. Red reflections when RTX is on are the fault that mentions Anisotropic Filtering. Barry's quota bar can stay above zero after a shift. Only the reflection fault has steps. Every other fault has no workaround yet.
Twelve open-beta records
The count shows how many faults are in view. Choosing Graphics, World, Identity, or Critter hides the rest without deleting them. All brings the twelve back. The address keeps that choice, so a reload opens the same slice. On a phone the table scrolls inside its own frame.
Art, Input, Quota, Downed state, Tutorial, Revive, Item, and Throw are real faults. They do not have their own filter button, so they appear under All. The beta is a work-in-progress build, and it asks for a survey when you leave and again after the test.
Showing 12 of 12 open-beta faults.
No rows in view.
| Issue | System | Workaround |
|---|---|---|
| Red reflections appear when RTX is enabled. | Graphics | In the NVIDIA Control Panel, open Manage 3D Settings, set Anisotropic Filtering to Off, apply, and relaunch. |
| Textures and sections of floors or walls clip. | World | No workaround yet. |
| Using non-roman characters in your username may crash the game. | Identity | No workaround yet. |
| The Smiling Critter voice box light is inconsistent. | Critter | No workaround yet. |
| Some models and assets are placeholders and the designs are not final. | Art | No workaround yet. |
| Steam remote play or stream input is not carried over and can break voice chat. | Input | No workaround yet. |
| Barry's progress bar sometimes does not reset to 0% after a shift. | Quota | No workaround yet. |
| Disassembling Critters too quickly after death can hang the game and block spectating. | Downed state | No workaround yet. |
| Dying to the final Boogie Bot in the tutorial can hang the game. | Tutorial | No workaround yet. |
| A Critter may die instantly after being revived by the Syringe. | Revive | No workaround yet. |
| The Redemption was recently added and will have bugs. | Item | No workaround yet. |
| Possessing the Sewing Kit, Doey Bomb, or Hiding Box may interrupt throws. | Throw | No workaround yet. |
The one workaround with steps
Red reflections appear when RTX is enabled. The fix is specific: in the NVIDIA Control Panel, open Manage 3D Settings, set Anisotropic Filtering to Off, apply, and relaunch. If the reflections remain after that, there is no second toggle. The other faults do not have a different fix.
Clipping textures and clipped floors or walls are the World fault, and they have no workaround. A clipped seam is a defect. Do not read it as a hidden passage. The teal and red rooms can show those seams, which is why the arch picture is with these faults.
Apply the NVIDIA change, then relaunch, because a setting that is only previewed does not match the steps. Leave every other fault alone rather than guessing a toggle nobody has named. Relaunch so the panel change sticks.
Names, voice, bodies, and items
An account name with non-roman characters may crash the game, so a Latin display name is the safe choice for the test. A streamed session does not carry controller input and can break voice chat. The Smiling Critter voice box light is inconsistent. Some models and assets are not final. Your name, a streamed pad, the voice box light, and unfinished art have no repair step.
Barry's progress bar sometimes stays above 0% on the next shift, which can make the quota look started. Taking a body apart too fast after death can hang the game and block spectating. A death to the last tutorial Boogie Bot can hang the game. The Syringe revive can drop the Critter again at once. The Redemption will have bugs. Holding the Sewing Kit, Doey Bomb, or Hiding Box may interrupt throws. Each of those can end a shift on its own.
Keep the filter in the address if you want the same slice after a refresh.
Press All to bring a hidden fault back, and the count climbs again.
The quota fault is a sticky bar, not a new rule that the green quota starts above empty on purpose.
Tutorial hangs on the final Boogie Bot are a beta lockup, so a practice death there may need a full relaunch.
Bugs on the Redemption are expected because the item was added recently, and what it does has not been announced.
Run the beta on the computer that has the game installed. A streamed pad does not carry your inputs, and it can break voice chat at the same time. If the last tutorial Boogie Bot kills you, the game can hang until you relaunch.
Wait before you take a downed Critter apart. Doing it too quickly can hang the game and block spectating. A Syringe revive can also drop that Critter again in the same moment, so stay beside them.
Barry's green bar sometimes stays above zero on the next shift. Trust the quota you just filled, not a number that failed to fall. The Sewing Kit, the Doey Bomb, and the Hiding Box can still cut a throw short while you hold them.